![]() And I don't know, if CC is for me, I tried it once, but it seems to make the game way too complicated with its tons of new professions and content. But maybe I can find one or two more spots for fishing huts at don't use ANY mods, cause I still need 1 achievement. Had this idea before, but running outta space :(. Same with ranches, turn off until there is something to harvest.I actually have NO ROOM anymore for more gatherers or fishing huts, I just placed 4 new fishing huts and 1 gatherer recently. So, ideally, a field size for 1.5 farmers but use two farmers, and shut off every summer. Have excess workers for planting in case one is eating or getting a tool, don't want to miss the planting time. ![]() Can leave it on all winter because they will all labour except they are all locked up in that category. Then in fall at time of harvest, turn the field back on with excess workers to speed harvest. If you want to micro, then once the field is planted, turn off the field because workers don't affect the speed of maturation. So you want fields wide not tall, to speed the harvest. In addition to the greater distance TO the barn, there's also something like they technically always begin at the upper left of a field even when it's already harvested, so you want that closest to the barn, and also a large field means they sweep more already harvested field before harvesting the new stuff. Wait, that guide you posted indicates the FIELD yields will be different.to me that seems equivalent, no? Oh, maybe I remember the harvesting earlier translating in my head into more harvested lol ![]() On another note, if you realize that the temperature drops too early in autumn, you can assign more farmers if you have small fields, but there's a maximum you cannot exceed. It's less devastating if you have smaller fields. But even more important, if you have trouble with a crop infestation, the whole field is affected. With bigger fields, the farmer's walking distance to the next barn is longer. There's a pretty good guide for these things: Īnd while it's tempting to build the biggest fields you can, there are some issues. Which means both that beans are the perfect crop for harsh climates and that you can use them with fewer farmers (15 x 15 field with just one farmer, maybe?) than other crops.Īlso, corn counts as grain (like wheat), and grows a little bit faster, so it is the better choice for providing grain to your bannies. If you use your usual field size per farmer, harvest will be over before autumn begins. However, some crops grow quickly, like beans. I think you should read this for some non-intuitive stuff.Īctually, all crops have the same yield - 7 per square, at least if they grow to 100% and get harvested instead of rotting due to frost. In general the auto-optimization is doesn't always look ideal at the micro level, but that is because it is optimizing at the macro level which is normally more important, so it actually does a very good job. That can help you and annoy you (because you cannot micromanage it though you might try, as I have). Generally the high yields are the most sensitive and subject to loss.Īnd thing about the worker moving into the fisherhut is not exactly what happened, "Bannies" change jobs for the best fit. I recommend a variety of crops so if one gets lost you get others. The short answer is that best time to harvest a given crops depends on the weather and you cannot predict that, you have to use your hunch. In other words some crops have shorter maturation, others higher yield, lower tolerances, and higher tolerances, and your temps depend on your settings, and also they vary year to year. I can't read all the words here much because I don't care much for words.īut in short it maps reality roughly but overall very well.
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